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Posts tagged Megaman
Megaman Battle Network 6 ALL Program Advances
Dec 14th
This video contains all the Program Advances from Megaman Battle Network 6: Gregar, including a clip of a special effect of erase cross. *Wednesday, January 7, 2009 – Apparently my video is “infringing another song” so i had to change it. what a great way to start the new year…* *Friday, November 14, 2008 – 10000 views! Thanks to all my fans*
Challenge Kayorei – MegaMan vs. Bass Rush 2
Jun 11th
On his neverending quest for battle, Bass roams the Cyberworld in search of the only one who has been able to defeat him in the past… He’s acquired a new power and has a score to settle with our blue hero. It isn’t long before MegaMan and Bass encounter each other. Bass opens fire and the battle begins. MegaMan barely defeats his opponent… so he thinks. “It… will take more than that. Each defeat only brings me to a new level of power… I won’t stop… until one of us is deleted!” Bass’s aura flares up brighter than before and seals out MegaMan’s more powerful chips… and our blue hero is already exhausted from one battle against the dark Navi. Will he be able to hold out until Bass is deleted? Stick around after the fight for my thoughts on the challenge.
Sonic Stop Motion Adventures: Episode 5: Sonic Meets DBZ Meets Naruto Meets Megaman
Jun 10th
PLEASE READ: Finally, after Months of no episodes, finally, the fifth one. AND IT’S MY 100TH VIDEO! THAT WORKS OUT PERFECTLY! I think it’s one of THE BEST SO FAR! This idea was helped by kk775533, who wanted a Sonic Meets Naruto, and I liked the idea, but wanted it to be original and not all his idea. So, I thought of a good topic and did it! This Sonic Stop Motion Adventure to SO LONG TO UPLOAD! Not kidding, it took 8 days, which you might not know at first glance. It took one whole day just to take all the pictures and record voices and audio alone. and 7 days to edit. AND IT DIDN’T HELP THAT WMM KEPT FREEZING!!!!!! And I also had school work. PLEASE TELL ME WHAT YA THINK!!!!!!! I know i forgot the opening, but it doesn’t matter anyway, cause the opening is just a pic and a title. Songs used (in order): Boss: Supporting me (SA2: Shadow Vs. Biolizard) Boss: For True Story (SA2: Sonic Vs. Shadow) Chao Dying Music Final Destination (SSBB Theme) FF7 Victory His World Remix Live And Learn/Solaris Phase 2 Remix Sonic 1: Invincibility Sound effects used (in order): Earthquake Sound Effect AFAM Beep (or something like that) Laser Sound Effect Punch 1 Sound Effect Punch 2 Sound Effect Censor Souund Effect Super Saiyan Aura Sound Effect Sword Slash Sound Effect Kamehameha (Charging) Kamehameha (Firing) I DO NOT OWN SONIC, MEGAMAN, DBZ OR ANY OF THE SERIES. I DO NOT OWN THE MUSIC AND I DO NOT OWN THE CUTSCENE FROM SA2.
Megaman Battle Network 3 Finale- bassgs duel
Apr 12th
Well it’s finally here, and as a special treat to you guys I use a completely diffrent folder. I am using elec team style for the battle and I use metalstage program to prevent panels from breaking. The trick with bassgs is that he has a regenerating 200 aura that you have to keep breaking down to even damage him. He tends to reform the barrier right after his main attack so time your attacks accordingly. I know after bass is the navi time trials, the omega navis and then alpha again but the time trials are identical to the original battles except you have a strict time limit. the omega navis are pretty much the exact same only a little stronger, and its the same thing with alpha. So bassgs is really the final new kind of battle. He is worlds apart from when you fight him right before alpha. Anyway I hope you guys enjoyed my megaman battle network 3 blue playthrough and I hope it was helpful to alot of you. This was my very first youtube playthrough and so it’s kind of special to me to see it finished. Despite being held back with a crummy computer I think people can see that I’ve improved quite a bit in making videos and maybe I’ve even gotten a little better at megaman while I was at it.
megaman X8: Avalanche Yeti (Part 6)
Mar 29th
Probably the hardest stage in the game. The crevasses are instant kills, the path is filled with enemies that aim to collide with you, the bombs are annoying and take you out in 1-2 hits, 2 matches with the sub-boss, and a difficult boss to top all that off. Each hunter’s snow vehicle has a different property: X: Manual, Long Range, Chargable shots Zero: Manual, Short Ranged, Powerful shots Axl: Automatic, Long Range shots Avalanche Yeti can be quite hard, as most of his attacks involve him charging into you, and contact with enemies hurts like hell. His attacks: Yeti charge at you, jump, and shoot a barrage of icicles in an arc. These stay on the surfaces of the room for a bit, limiting your space. Do not attempt to jump over him when he’s charging at you unless you’re Zero. You won’t make it. Yeti will move back a bit and charge at the wall behind you. He comes fairly fast and if you’re on the wall when he rams into it, you’ll fall straight onto him. [Annoyed]: Yeti will start moving under the snow. He’s lock onto your position, so keep moving. After a few seconds, he will dragon punch up and out of the snow. Yeti will also perform a downwards charge across the room. You’ll recognize this since he has a glowing aura revolving around him. Getting hit by this will cause your character to become frozen in ice, allowing Yeti to get some free hits. [Desperation]: Snowflakes will start falling from side to side. These are somewhat durable and take up about half of the …
Megaman Battle Network 3 part 79- Japanman & beyond
Mar 26th
So I start off by showing what’s behind the door in secret area 2 that opens once you finish all the jobs and pick up the hp+500. Afterwards I move to the next door which requires you to have a gigachip to open. Upon opening that door none other than yamatoman…err japanman shows up to challenge us. He’s not all that hard until his little backup guys come and steal your panels while he stabs you with his spear and reflects your buster shots. Anyway with him gone (for now) we move onto secret area 3 where yet another door is in our way. To open that one we need to get all the friendly viruses for the scilab which ill do later on. Another thing to note here is in the green data I get the all important mine * chip which I immediately replace my mine R with. Lastly I move onto the next security system in my way and delete it. Not too hard provided you have lifesword, area grab, and something to protect you from the counter attack. Take special note that the viruses in this area with the aura sometimes drops the all important lifeaura chip so make sure to grab one asap.
Megaman Battle Network 3 part 62- Final Battle
Jan 8th
The final fight with both bass and alpha. Bass is fairly easy despite his regenerating 100 aura. Alpha is either really hard or easy depending on how good you are at memorizing attack patterns and dodging. Next part will be the ending and credits and I might be posting over things such as side jobs or secret area stuff at some point. … megaman battle network mmbn mmbn3 blue rockman lets play walkthrough final alpha bass wily lan aura antidmg chip
Megaman Battle Network (1) [Eng] – Final Boss – LifeVirus
Jan 8th
The final boss of the first MegaMan Battle Network. This is the LifeVirus. It has an aura of 100. Any damage lower than 100 will be ignored. Like Bass, the LifeVirus has a aura and it can be taken away one of two ways. Using a chip that does 100 damage or more or waiting till the LifeVirus uses its “Charge Attack” and fire away. If you maxed out your speed and attack your in luck. As seen in the video when megaman gets the Hub.bat or Saito.bat his stats go up by one point but isnt shown in …